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Maybe I’m having a brain fade here. I assign 5 ID target zones and they work normally in non-ferrous environments.  But if I place a target (nickel) on ferrous black sand the ID remains correct but it only gives an iron tone. How do make my assigned tones have priority?  This happens in all modes. Running all metal obviously.

 

  • Like 1
  • The title was changed to Manticore: Iron Tone Priority Over Assigned Target Zone Tone?

3 hours ago, bklein said:

Maybe I’m having a brain fade here. I assign 5 ID target zones and they work normally in non-ferrous environments.  But if I place a target (nickel) on ferrous black sand the ID remains correct but it only gives an iron tone. How do make my assigned tones have priority?  This happens in all modes. Running all metal obviously.

 

Ferrous tone on Manticore in Multi-IQ is a function of where the target displays relative to the ferrous limits settings regardless of TID and non-ferrous tone settings.  If the target pip drifts into the ferrous limits regions, as is happening in your case, you will get a ferrous tone in all metal (or silence if horseshoe is not engaged).  All you can do to get a non-ferrous tone in this case, is to open up the "non-ferrous" corridor by reducing the upper (or lower) ferrous limits, as applicable.  I don't think it is possible to "prioritze" a non-ferrous tone over a ferrous tone.  HTH

  • Like 2
3 hours ago, bklein said:

If you are in all metal aren’t the ferrous limits disabled, so setting the upper limit wouldn’t matter?

Actually, with horseshoe activated and some upper and lower limits, the iron grunt can be listened.

Even if You have a thin setup of 4 in the upper side and let's say 2 on the lower side, on black sand and reactive ground you obtain a "background noise" that You reduce only with less sensitivity and-or balancing...or increasing recovery speed...it depends.

By my point of view this helps me to understand when I'm using it too hot for the place.

Also, on difficult ground, a pitched audio theme can do better the work.

P.s.

Apart from advices, I'm editing cause I see a total masking there which I think it is really weird on a coin...I don't want to suppose anything, but that's really interesting to see a coin to totally disappear in that way just cause of sand...

  • Like 2

The upper and lower ferrous limits can be adjusted any way you like. So after watching your video I think you can simply adjust the upper ferrous limit to zero and  notch "in" the nickel signal. 

This is just an old picture, but you can create a narrow gap from 25 to 28 or so. (near the red square)

The rest of your falseing signals with other numbers will still be shouting iron, but the actual nickel tones should still be easy to hear, especially if you lower the ferrous volume way down. 

You may also have less issues if you cut your sensitivity down some it seems you nickel is being overrun with falseing.

 

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30 minutes ago, bklein said:

The manual on page 24 plays this up as a feature for iron hunters. Once it gets red ferrous classification we beach hunters lose out. Time for a firmware upgrade! 

I'm not understanding.  You want an update to make targets that report as ferrous give a non-ferrous tone?  If that's what you really want you can simply reduce your ferrous limits to zero and everything will give non-ferrous tones.

I really don't think I am understanding.

- Dave

  • Like 1

I don't know how to easily explain this thing but ...

There are a couple of places where I go and the machine apparently makes a weird, continuous, fast iron grunt.

Of course there's some black sand and where it is not visible, for sure under the first layer there's more.

Lower sensitivity or more recovery speed or ground balance doesn't improve at all.

Of course I see on the screen traces to appear and disappear with the same rythm.

The question is...Do we have a real masking problem caused already by the ground and more performance reduction, than how real iron objects can do?

Until now I've been sincerely satisfied by the thin and small gold sensitivity with my setup, but on the other hand, there's something to be solved...

Now, if I see a nickel to disappear as a ferrous signal-object it scares me...

I'm afraid by this behaviour cause in those two places, I recently I walked on miles of wetsand without a minimum of targets...Not even one decent signal to dig.

No matter how hard the ground it was, at least some pull tabs or foils to show up...Nothing guys...This is a bit unexplainable...

 

 

 

  • Like 3
2 hours ago, bklein said:

The manual on page 24 plays this up as a feature for iron hunters. Once it gets red ferrous classification we beach hunters lose out. Time for a firmware upgrade! 

I suppose there's my fault and/or ignorance at the base...

I'm used with Euro coins and never tried a nickel but, is there an usual iron response with them on other machines?

Or at least a mixed tone when on responsive ground?

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