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The Legend Software Update - Version 1.15


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Nokta Detectors

The Legend Software Update - Version 1.15

Updates Made:

1. Deep Target Identification (dt) feature has been added.

This feature allows non-ferrous deep targets, which are masked or detected as iron (ferrous), to be detected as non-ferrous.

To access this feature, select the Recovery Speed setting and press the pinpoint button. When you navigate with the right and left keys, the letters "dt" will appear on the right side of the screen. You can change the value of the dt setting between 1-6 by using the plus (+) and minus (-) buttons. When it is at 0, this feature is off. When you increase the value, the stability of the device may diminish. This feature can be used in all modes with both multi-frequency and single frequencies.

2. Beast mode has been added.

Very deep targets may have values close to the surrounding soil and therefore may not be detected. Beast mode allows you to detect targets at depths that cannot be detected in other modes.

This mode resets the ground balanced soil, allowing deep coins and large masses to be detected by the detector. However, in this mode, targets at fringe depths may not give an ID or their ID may be unstable.

When switching to Beast mode, All Metal discrimination pattern will be selected automatically. When switching from Beast mode back to Gold Field mode, the last selected discrimination pattern in Gold Field Mode will be restored.

To use this feature, simply press the frequency key in Gold Field mode. Beast mode is indicated on the screen by the letters ‘’bE’’ under the multi frequency symbol M.

3. Second ground balance feature added in Beast mode.

Due to its configuration, Beast mode may cause the device to give false signals to ground changes and mineralized/hot rocks. This may cause discomfort to the user during detection. Beast mode offers users a 2nd ground balance feature to overcome mineralized/hot rocks, red bricks and other ground changes in the surrounding environment that have different properties than the soil that’s been ground balanced. With the second ground balance, depending on the properties of the hot rock or brick, in some cases, complete silence can be achieved over these falsing targets. In other cases, a broken signal may be heard. Broken sounds indicate that the detected target is a mineralized/hot rock.

To use this feature, press the Ground Balance button to access the setting. Then, activate the 2nd ground balance feature by pressing the Frequency button. When the 2nd ground balance is activated, the number "2" appears on the screen above the letters Gb. You can perform the 2nd ground balance by pressing the pinpoint button. When Beast mode is selected, 1st and 2nd ground balancing can only be performed automatically. Manual ground balancing is not possible. You can switch from the 2nd ground balance to the first one by pressing the Frequency button again.

4. Ability to reset the 1st and 2nd ground balance settings in the Beast mode.

While Beast mode is selected, the ground balance value is reset by entering the ground balance menu and long pressing the up button. When the button is held down, the animation is shown on the screen. To reset the 2nd ground balance value, first activate the 2nd ground balance. Reset the 2nd ground balance value by pressing the up button again.

5. Updates have been made in the Ground Balance Menu.

a. When selecting between FerroCheck (FC) and Mineralization Indicator (GI), the 'FC' or 'GI' indicators displayed on the right side of the screen have been moved to the left.

b. The 'FC' or 'GI' indicators which remain on the screen until exiting the menu will be automatically cleared from the screen after 2 seconds.

c. When the Tracking feature is activated, the ground balance level flashes on the screen. In Beast mode, when the Ground Balance 2 is activated while the tracking feature is on, the ground balance level will be shown steady to avoid confusion.

6. "Iron Rejection" feature in Beast mode.

Beast mode, like the Gold Field mode, produces signals for both non-ferrous and ferrous targets by changing the frequency of the sound according to the strength of the received signal. In order to distinguish ferrous targets, especially those closer to the surface, depending on the signal strength received from the ferrous target, the device emits a lower tone than that of the non-ferrous targets with the frequency varying according to the strength of the signal.

To access this feature, select the Recovery Speed setting and press the pinpoint button. The letters "Ir" will appear on the right side of the screen. You can change the value of the ‘’Ir’’ setting between 1-5 by using the plus (+) and minus (-) keys. When it is at 0, this feature is off. When the value is increased, the probability of emitting a ferrous tone for deep non-ferrous targets increases.

7. General improvements have been made.

Visit Software Update at noktadetectors.com:

https://www.noktadetectors.com/metal-detector/the-legend/

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I don't know about others but going from 1.13 to 1.15 equals less audio output and warbling added in. It seems strange when you read this but it's hard to put into words really. I noticed this also using the 1.14 beta version. It just "sounds" less like the Legend I was used to. The tones just don't sound as solid/strong or as clear. The "oomph" seems gone that was present in 1.13 

When I went back from the 1.14 beta to 1.13 that fixed it. Sure seems like that weird 1.14 audio difference was carried over to 1.15 Now I will admit that right now I'm suffering some allergies and sinus issues but it sounds just like it did in 1.14 when my sinuses were fine.

I factory reset before and after the update. Put all my previous settings back in also. It's quite weird

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Higher levels of Dt do add some garble to deeper/ weaker targets but I can get used to it. The deepest/ weakest would not sound much at all without the feature active.  I have not noticed a reduction in audio otherwise. Be mode seems a little smoother but I haven’t played with it much yet.

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7 minutes ago, JCR said:

Higher levels of Dt do add some garble to deeper/ weaker targets but I can get used to it. The deepest/ weakest would not sound much at all without the feature active.  I have not noticed a reduction in audio otherwise. Be mode seems a little smoother but I haven’t played with it much yet.

So the DT setting adds the distortion? I had mine on a modest 1. It also seemed like the target audio was clipping a bit. It sounds more warbly like the Equinox. Needless to say I already own an Equinox and prefer the Legend and its solid audio before.

The Be mode isn't really interesting to me. The main thing I even liked was the DT but if it is going to do this 1.13 will go back on the machine for me and do just fine. At least with 1.13 it sounds solid when you're over a target.  Dunno yet, it really has me baffled.

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I got a couple hours on the 1.15 and noticed that in beast mode I can crank the sensitivity up the whole way with no chatter. When I switched to Park 2 DT I had to turn it back to 23 or 22 to keep the machine quiet.Overall I am liking the update but it's gonna take a little time to get used to it.

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You also seem to be able to run a very low Recovery on Be mode with no problem. It makes a big difference in depth of response. These are all observations from my red dirt mineral test bed.

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30 minutes ago, JCR said:

You also seem to be able to run a very low Recovery on Be mode with no problem. It makes a big difference in depth of response. These are all observations from my red dirt mineral test bed.

I notice it appears you have the Deeptech Vista X and the Rutus Versa. I've heard good things about both. The Vista X is for those who want to go back to the roots of detecting and enjoy analog. The Rutus Versa on the other hand from what I've seen is very nice and offers some great separation.

Now if you will please, Just where does the Legend sit against those two in red dirt from what you've seen? I'm more interested in separation and ability to handle iron-infested hell sites. We have the classic "sparkles in the sun like gold" red dirt in a lot of places I hunt. It's like someone took a pepper shaker and put gold fine powder glitter in there at the worst places I go.

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Rob,  You ask a big question that does not have an A,B,C answer. Each detector has a valuable & often unique character and I wouldn’t want to be without any of them. Same for my Tarsacci, MXT and even my Anfibio Multi, AT Max & F5.  I use & enjoy success with all of them.

 What type of soil is your red dirt?  I have only seen golden flakes in red granite gravels. It is a form of pyrite if I remember correctly. There are areas of it where I turkey hunt in Mason, Texas.  What will it show on the Legend’s Mineral Graph dry & wet?

 The red dirt I hunt in East Texas is iron base Maghemite. Some sites will have small Siderite hot rocks. When dry you can run a magnet through it and the magnet will come out fuzzy. Add man made iron bits and it gets real interesting.

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